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Guild Ball

Weekly Waffle #21

6 June 2015Steve Leave a comment
TerminatorTids Weekly Waffle

I had my first game of Zombiside on Tuesday and have to say that I really enjoyed it, even if my so called mates left me to be eaten alive after rushing to their aid. For such a simple concept… Continue reading →

Weekly Waffle Alchemists, Guild Ball, Pulp City

Weekly Waffle #20

30 May 2015Steve Leave a comment
TerminatorTids Weekly Waffle

I’ve managed to get a few different games in this week starting with Star Wars X-wing last Sunday. We had a bit of mash up with a six player three way battle. Two Imperial, two rebel alliance and two scum… Continue reading →

Weekly Waffle Alchemists, Dystopian Wars, Guild Ball, Ottoman

Weekly Waffle #19

23 May 2015Steve Leave a comment

This week has seen me continuing with both my Black Wolf Fleet for Dystopian Wars and the Alchemist Guild for Guild Ball. Although it’s fair to say that the bulk of my time has been spent on the Black Wolf… Continue reading →

Weekly Waffle AdeptiCon, Dystopian Wars, Guild Ball

Guild Ball Goal Posts – The Idea

17 May 2015Steve Leave a comment

Ok then I’m going to set myself up for a fall here by coming out with an idea for some goals for Guild Ball. I touched on this idea in the Weekly Waffle (#18), but I thought it merited a… Continue reading →

Guild Ball, Project Guild Ball, Project

Weekly Waffle #18

16 May 2015Steve Leave a comment

I’ve had a really nice week this week with no crises or catastrophe’s which has meant I have managed to fit in some relaxing hobby time. In keeping with my idea about mixing up what I’m working on so that… Continue reading →

Weekly Waffle Alchemists, Black Wolf, Dystopian Wars, Guild Ball

Weekly Waffle #17

9 May 2015Steve Leave a comment

Well after the turmoil and carnage that has been the last few weeks for me, this week has seen a welcome return to what passes for normality. No crises, catastrophes or disasters, just a run of the mill normal week.… Continue reading →

Weekly Waffle Alchemists, Arial Battle Group, Dystopian Wars, Guild Ball

Guild Ball – The Union

7 May 2015Steve Leave a comment

  The Union hold a unique place in Guild Ball in that they are both a team in their own right but that its players will also sell their skill to other teams if needed. This means that all its… Continue reading →

Guild Ball, The Union Guild Ball, Union

Guild Ball – Engineer’s Guild

6 May 2015Steve Leave a comment

The Engineers play style is one of accuracy and controlling space. They utilise all manner of gadgets, devices and traps to influence the flow and direction of the game. From a distance, the Engineers players move as one giant machine,… Continue reading →

Engineer's Guild Engineers, Guild Ball

Guild Ball – Mason’s Guild

5 May 2015Steve Leave a comment

Unlike some of the other more flamboyant teams the Masons are much more of an all-round solid team. They don’t excel in any particular field but at the same time they don’t really have any real weaknesses. Just like the… Continue reading →

Mason's Guild Guild Ball, Masons

Guild Ball – Mortician’s Guild

4 May 2015Steve Leave a comment

Morticians’ play style is about planning and execution. They control play with a huge amount of influence at their disposal, along with the ability to steal more from their opponent. Their play feels very much like setting traps, triggering the… Continue reading →

Guild Ball, Mortician's Guild Guild Ball, Morticians

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