Weekly Waffle #59
Game night was back on again for this week’s weekly waffle and I actually get in a couple of games, or finished one and started another to be more precise. Tyler wanted to have a go a Firestorm Armada so… Continue reading
Game night was back on again for this week’s weekly waffle and I actually get in a couple of games, or finished one and started another to be more precise. Tyler wanted to have a go a Firestorm Armada so… Continue reading
I’ve got something a bit different for you here in the form of an Alchemist’s Guild Painting Guide. With these being such new models there aren’t any painted examples out there to get inspiration from. This is good in that… Continue reading
Ok then I’m going to set myself up for a fall here by coming out with an idea for some goals for Guild Ball. I touched on this idea in the Weekly Waffle (#18), but I thought it merited a… Continue reading
The Union hold a unique place in Guild Ball in that they are both a team in their own right but that its players will also sell their skill to other teams if needed. This means that all its… Continue reading
The Engineers play style is one of accuracy and controlling space. They utilise all manner of gadgets, devices and traps to influence the flow and direction of the game. From a distance, the Engineers players move as one giant machine,… Continue reading
Unlike some of the other more flamboyant teams the Masons are much more of an all-round solid team. They don’t excel in any particular field but at the same time they don’t really have any real weaknesses. Just like the… Continue reading
Morticians’ play style is about planning and execution. They control play with a huge amount of influence at their disposal, along with the ability to steal more from their opponent. Their play feels very much like setting traps, triggering the… Continue reading
The Alchemists are all about controlling the playing field. Like the Fishermen they are a quick and nibble team but not one that likes to get into a stand up fight. They are very good at restricting the opposition’s… Continue reading
Next up we have the Brewers and there’s nothing fancy about this lot. Where the Butchers are fighters these guys are brawlers. There not a fast team but then who would be if you’ve had half a dozen tankards… Continue reading
Next up in a look at the season one Guild teams we have the Butchers. These guys and girls aren’t as fast and fancy as the Fishermen; instead they are much more of a fighting team. They tend to be… Continue reading