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Guild Ball

Alchemist’s Guild Painting Guide

6 July 2015Steve Leave a comment
Alchemists

With these being such new models there aren’t any painted examples out there to get inspiration from. This is good in that anything that I do should be ok but bad in that I find deciding on a colour scheme… Continue reading →

Alchemist's Guild, Guild Ball, Painting Alchemists, Guild Ball, Painting

Guild Ball Goal Posts – The Idea

17 May 2015Steve Leave a comment

Ok then I’m going to set myself up for a fall here by coming out with an idea for some goals for Guild Ball. I touched on this idea in the Weekly Waffle (#18), but I thought it merited a… Continue reading →

Guild Ball, Project Guild Ball, Project

Guild Ball – The Union

7 May 2015Steve Leave a comment

  The Union hold a unique place in Guild Ball in that they are both a team in their own right but that its players will also sell their skill to other teams if needed. This means that all its… Continue reading →

Guild Ball, The Union Guild Ball, Union

Guild Ball – Engineer’s Guild

6 May 2015Steve Leave a comment

The Engineers play style is one of accuracy and controlling space. They utilise all manner of gadgets, devices and traps to influence the flow and direction of the game. From a distance, the Engineers players move as one giant machine,… Continue reading →

Engineer's Guild Engineers, Guild Ball

Guild Ball – Mason’s Guild

5 May 2015Steve Leave a comment

Unlike some of the other more flamboyant teams the Masons are much more of an all-round solid team. They don’t excel in any particular field but at the same time they don’t really have any real weaknesses. Just like the… Continue reading →

Mason's Guild Guild Ball, Masons

Guild Ball – Mortician’s Guild

4 May 2015Steve Leave a comment

Morticians’ play style is about planning and execution. They control play with a huge amount of influence at their disposal, along with the ability to steal more from their opponent. Their play feels very much like setting traps, triggering the… Continue reading →

Guild Ball, Mortician's Guild Guild Ball, Morticians

Guild Ball – Alchemist’s Guild

3 May 2015Steve Leave a comment

  The Alchemists are all about controlling the playing field. Like the Fishermen they are a quick and nibble team but not one that likes to get into a stand up fight. They are very good at restricting the opposition’s… Continue reading →

Alchemist's Guild, Guild Ball Alchemists, Guild Ball

Guild Ball – Brewer’s Guild

2 May 2015Steve Leave a comment

  Next up we have the Brewers and there’s nothing fancy about this lot. Where the Butchers are fighters these guys are brawlers. There not a fast team but then who would be if you’ve had half a dozen tankards… Continue reading →

Brewer's Guild, Guild Ball Brewer's, Guild Ball

Guild Ball – Butcher’s Guild

1 May 2015Steve Leave a comment

Next up in a look at the season one Guild teams we have the Butchers. These guys and girls aren’t as fast and fancy as the Fishermen; instead they are much more of a fighting team. They tend to be… Continue reading →

Butcher's Guild, Guild Ball Butchers, Guild Ball

Guild Ball – Fisherman’s Guild

30 April 2015Steve Leave a comment

What I thought I would do here is take an initial look at the different Guilds available for season one starting with the Fisherman’s Guild. Because I’ve only had a couple of demo games so fare I’m really only looking… Continue reading →

Fisherman's Guild, Guild Ball Fishermen, Guild Ball

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