Weekly Waffle #408 – Fragile Fury in Feathered Lace
17th January 2026
Welcome back to the weekly waffle and following on from last week’s retrospective, which I hope you all enjoyed, it’s been back to business as usual. As I touched on last week I have lots of different projects that I would really like to be making a start on right now. But I’m trying to except a little bit of discipline and get my Morticians finished off before I start anything new. A sort of a clear the decks at the start of the year and not start it with immediately putting a project onto the back burner. Let’s at last start the year trying to get things finished and not capitulate to the new and shiny on week one.
So this week I’ve been continuing, or given the break over Christmas I’ve gone back to my morticians. I think I have five or six of them to get finished so this week I have been working on Cosset. She is very nice mini although as you will see from the pictures I have broken one of knives and I can’t find the blade a the moment. But I am confident it will be in the box with the other minis somewhere. So for now I’ve decided that she has simply broken the blade off in another player who really annoyed her.
On the painting front I’ve not changed anything just keeping the same grey and purple effect I’ve used on the other. Coming back to them after a bit of break I have noticed a few things that I’m beginning to wish I did a little bit differently but I’m not going to worry about that for now. Just going to putting down a the first lesson of the year. But what do you guys think.
You can see more Guild Ball miniatures at my gallery here
So now that we have a painted mini that we can use on the table top how does she stack up and what is role in the game. Every guild has that one player who feels like a coin flip. The one who, when everything goes right, looks like an unstoppable engine of destruction… and when everything goes wrong, collapses in a heap faster than you can say “bad dice.” For the Morticians, that player is Cosset.
She’s the screaming banshee of the guild, the one who throws herself into the fight with terrifying abandon, tears someone apart in a blur of claws and blades, and then… promptly explodes when anyone so much as sneezes in her direction.
Cosset is fury personified. She’s both one of the Morticians’ greatest assets whilst at the same time being their biggest liability.
Cosset is one of those characters where the lore does a lot of heavy lifting. She’s presented as unhinged, a woman whose mind has been fractured and rebuilt in ways that only the Morticians could justify. Where Obulus manipulates with words and Silence with absence, Cosset manipulates with sheer chaos.
Her presence on the team isn’t about strategy or planning. It’s about fear. You don’t reason with Cosset. You don’t plan for her. You just hope she doesn’t come screaming in your direction, because if she does, you’re going to end up in pieces.
The Morticians love tools that control the game, but Cosset is a reminder that sometimes, the best kind of control is raw, unfiltered terror. And it makes here the very definition of a glass cannon. She’s fragile, laughably fragile, sometimes, but she hits like a runaway carriage when she gets going.
So what options does she have in her tool kit, and the first thing we come across is that she is Crazy. Her ‘crazy’ trait lets her push out absurd amounts of damage a the cost of her own health. She burns bright, but she burns fast.
If she isn’t being crazy the she could be the seducer. This is the Morticians bread and butter play style, and Cosset uses it beautifully. She can manipulate enemy player into doing things against their will, like passing the ball straight to the morticians. It’s thematic, deceptive and deeply infuriating for the opponent.
Regardless of how she is playing he has the option to put out a lot of damage. She is capable of deleting models that other players would struggle to scratch. If she gets the jump on you, you’re probably gone. But at the same time she has a paper thin defence, the trade off is that she dies if someone even looks at her funny. Once she’s in, she’s vulnerable, and opponents will jump at the chance to swat her off the board.
Cosset’s play style is high-risk, high-reward. Lure the prey in using the Morticians control tools like Obulus’ Puppet Master or Silence’s tricks, to set up the targets. Then unleash Cosset to go screaming into foe and rip apart an isolated victim. But you always have to remember that it’s a trade off. Once she’s done her damage she often doesn’t stick around. She’s the kind of piece you sacrifice for tempo advantage.
When used well, she’s terrifying. When used poorly, she’s just an expensive speed bump.
Facing Cosset is a mind game in itself. You know she’s fragile, but you also know that if you underestimate her, she’ll erase one of your models before you blink.
The key is pressure. Don’t let her pick her fights. Keep her on the back foot, force her to spend influence defensively, and take her out as soon as she overextends. Unlike Ghast, who soaks resources, Cosset folds quickly. The challenge is making sure you punish her before she punishes you.
And never, ever forget about Seduce. The number of games that have swung because someone let Cosset waltz in and steal the ball… well, let’s just say you’ll only let it happen once.
Cosset is the embodiment of that one friend in your gaming group who lives for the big plays. They don’t care about steady incremental advantage. They don’t care about safety nets. No, they want to go all in, roll a mountain of dice, and either win gloriously or lose spectacularly.
Sometimes it works. Sometimes it doesn’t. But it’s never boring.
That’s why Cosset is beloved by a certain type of player. She’s chaos incarnate, the risk-taker’s dream. And while she might leave you groaning when she dies instantly for the third game in a row, she’ll also give you those moments where you stand up, fists in the air, because she just obliterated the enemy captain in a single activation.
So for some final thoughts, Cosset is the Morticians’ wild card. She’s fragile, reckless, and occasionally suicidal, but when she hits, she hits like nothing else in the guild.
On the pitch, she’s the definition of high-risk, high-reward, capable of turning a game on its head in a single charge. In the lore, she’s the Morticians’ banshee, a figure of madness and terror that perfectly complements their atmosphere of dread.
If you like living dangerously, if you enjoy models that demand precision but reward you with devastating payoffs, Cosset is your girl. Just don’t get too attached, as she won’t be around for long.
So that’s one more Mortician finished for you and only a few more to go now. They will consume me for the next few weeks and then I’ll have to see what takes my fancy for the next project. I have a few options and I’m flip flopping about which to do next so I’m just going to roll with for now and go with gut.
I’ve nothing else for you this week but I will be back again same time same place so I hope to catch you then. Until then keep safe and may all your hobby projects go well.







