Necromunda

Necromunda is a world of mines, factories, refineries, and processing plants. In the darkness of the underhive and the rad-choked planes of the ash wastes, fights between the rival clan houses over the limited resources are a way of life for its citizens.

Choose your gang and fight thrilling, fast-paced tactical games or long-running narrative campaigns set in this dark and dangerous corner of the 41st Millennium.

 

House Conquer the underhive with stealth, subterfuge and sabotage with the new plastic Delaque gang! While other Clan Houses proudly proclaim their strengths, proclaiming their dominance to all who will listen, Delaque silently waits and watches, leaving others to wonder what dark thoughts the House of Secrets harbours.

 

House Orlock is known as the House of Iron, due to its roots in the ferrous slag pits located across the blasted surface of Necromunda. Orlock controls not only the mines, but the most vital transmotive lines between them, and are famed for their tough and fearless fighters who defend them from ash waste nomads and rival House agents alike.

 

The Enforcers are the chief source of law enforcement in the underhive of Necromunda. Modelled closely after the Adeptus Arbites, the Enforcers apply the laws set down by the High Lords of Terra with an iron fist. Equipped with heavy armour and sophisticated weapons and equipment. Enforcer patrol teams quell riots, suppress inter-gang warfare as much as possible, and monitor mercantile trade to ensure compliance with imperial law.

 

House Van Saar is the technological powerhouse of Necromunda, its artisans and armourers creating the finest weapons and wargear of all the clans. Their staggering power, however, is built around a dark secret – flaws in their understanding of technology that bathe them in radiation and slowly kill them from within.

 

Something a little bit different here in the form of a non standard gang, and by that I mean one that Warhammer don’t produce. But that is an integral part of allowing anyone to live on Necromunda. This is the Water Guild. In game I will use them as Delaque but as you can see they look very different.

Hired Guns are amongst the toughest and most dangerous of all Necromunda underhivers. They will hire their services to a gang leader, though, if there are no decent bounties to be had or if their interests are aligned, but such allegiances tend to be temporary.

The Squat clans of Necromunda have mined, traded, and survived on this dangerous planet for 10,000 years, travelling the wastes in massive land trains to search for deposits of rare resources. When they locate such a dig site, these abhuman delvers settle in and extract all the wealth they can plunder. Gangs of Prospectors patrol tightly-guarded excavations or scout for fresh finds in the ash wastes, armed with finely-engineered weapons and powerful mining tools rigged to serve as improvised armaments.