Guild Ball

Here we have some miniatures for the Guild Ball miniature game from Steamforge Games.

Alchemist

Alchemists’ play style is one of force projection. They utilize a lot of AOE to control space and deny their opponents maneuverability. Their combo play comes from layering AOEs and generating huge areas of danger across the pitch.

They are quick on their feet and capable with the ball, but not as resilient in combat as other teams. They excel in the early to mid-game due to their ability to cover a good amount of space.

 

Fishermen

Fisherman play style is all about movement and raw goal-scoring potential. They are dominant in the early game and can easily draw one or two goals ahead very quickly. However, mid to late game they need to be wary, especially if they lose a player or two.

They excel at movement and kicking the ball – they are practically all about offense. Their combo play revolves around (re)positioning and exploitation of space.

Whilst not entirely equipped with raw damage soaking defence, they instead have far subtler defensive options that focus much more on space control.

 

Butchers

Butchers’ play style has been designed to be quite straightforward. They are masters of the mid to late game. They excel at damage output and generate a lot of momentum through combat and damage effects. They provide each other with a good assortment of buffs and debuffs in order to allow combo play. Butchers mainly focus on raw damage.

That’s not to say that they don’t have some surprises up their sleeves – characters like Shank and Boiler can pop up and surprise you with their goal threats if you’re not careful …

 

 

Morticians

Morticians’ play style is about planning and execution. They control play with a huge amount of influence at their disposal, along with the ability to steal more from their opponent. Their play feels very much like setting traps, triggering the snare and then punishing their opponent. Mid-game is where they really shine – once well laid plans have turned to mush, Morticians can begin to dictate the play.

Morticians provide an interesting take on ‘force projection’ by making their opponents consider how and where they’re going to position models.

 

Union

The Union play style is one of role specialism and individual play. They have an array of strong options across attack. Their defensive game isn’t as strong due to their focus on assassin or surgical removal style play. You need a game plan; set them up to deliver it and you will win. Think of these like a team of precision scalpels – just don’t try chopping down trees with them!

Their strength and flexibility comes from matching the right players to do the job you need before proceeding. Each model is simply strong at what it does, and doesn’t require assistance to do it. This is a team with little to no buffing. Want a big tanky guy taken down, send in Decimate … Want their backfield defensive midfielder to stop playing out buffs everywhere, Snakeskin will deliver … Just want someone messed up, Gutter’s the girl.

 

Masons

Masons’ play style is all about balance and subtle flexibility. They have strong but not outstanding offensive and defensive options available to them. With a good mix of buffs and debuffs forming the foundation of their combo play, they need each other to excel.

They are equipped to play well during all phases of the game without a definitive focus on any key area, which is why they are the most flexible of teams to play. They have the tools and the play style to adapt to every situation, as long as you can piece them together properly.

 

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