Guild Ball, Morticians, Brainpan, Steamforge Games
Chronicles,  Chronicles Guild Ball

Brainpan and Memory – Two Players, One Creepy Show

Looking at them in the game every Guild Ball team has its oddballs. The quirky mascot, the eccentric support piece, the player who feels like they wandered in from a different sport entirely. But the Morticians don’t settle for quirky. Oh no. They give us Brainpan & Memory, a double act so unsettling that even other Morticians probably shuffle away when they arrive.

Brainpan, the deranged puppeteer, and Memory, his shambling marionette of stitched-together body parts, are one of the most unique duos in the game. They don’t just play football; they perform a macabre pantomime of control, trickery, and creepy coordination.

And today’s waffle is all about why this pair are both brilliant and absolutely horrifying.

In the Guild Ball universe, Brainpan is a lunatic inventor with an obsession for control and creation. He doesn’t just make machines, he makes people. Memory is his greatest experiment, a stitched-up puppet given life through necromancy and foul craft.

Where Obulus controls with whispers and Scalpel with the knife, Brainpan controls with strings, literal and figurative. He doesn’t see the world as people and objects, just toys to be arranged on his personal stage.

Memory, meanwhile, isn’t really a person at all. He’s a body without will, moved and manipulated by Brainpan like a marionette. It’s grotesque, yes, but it’s also a perfect symbol of the Morticians’ philosophy: you’re not really alive, you’re just a piece to be moved until you’re discarded.

Together, they’re not teammates in the usual sense. They’re one personality split into two bodies, and they make sure everyone knows it.

Mechanically, Brainpan & Memory are one of Guild Ball’s most unique duos. You get two models, but they operate as one interconnected piece. A puppeteer and his puppet, constantly setting each other up for plays that feel less like football and more like a horror themed stage show.

On the pitch they have a disturbing toolkit to call upon.

Brainpan manipulates Memory’s positioning using Puppet Control, giving you incredible flexibility. Memory can be redeployed, repositioned, and thrown into the mix at just the right time. Memory is then fantastic at controlling the ball. His ability to kick reliably, combined with Brainpan’s setup, makes them surprisingly potent at goal-focused plays. Memory isn’t easy to deal with either. You can’t simply knock him out like a normal player. His rules make him slippery and frustrating, sticking around far longer than you’d like. And while not the team’s heaviest hitters, Brainpan & Memory can pile on chip damage and positional control, setting up bigger threats like Cosset or Ghast to close in for the kill

The duo are all about flexibility and pressure. They don’t specialise in one thing, instead, they create opportunities.

Memory is brilliant at handling possession, forcing opponents to chase him down. Whilst Brainpan repositions Memory to disrupt formations, stretch defences, or enable sudden bursts of pressure. By messing with space and possession, the pair create prime openings for the Morticians’ big hitters.

They’re not straightforward, but they’re endlessly entertaining.

Playing against this duo is like trying to fight smoke. Just when you think you’ve dealt with Memory, Brainpan shifts him back into place. Just when you think the ball is safe, Memory boots it halfway across the pitch. Just when you think you’re comfortable, the pair contrive some bizarre combo that ruins your carefully laid plans.

The trick is targeting Brainpan. Without him, Memory loses much of his utility. Brainpan himself isn’t particularly tough, so if you can pressure him early, you can limit the duo’s effectiveness.

Fail to do so, though, and you’ll spend the game chasing a puppet while Brainpan cackles on the side lines.

Brainpan & Memory remind me of those players who can’t help but run combos. You know the ones. They’re not satisfied with a single strong model or a simple plan. No, they want the synergy. The weird two card combo in a deck. The character build that only works if you roll three sixes in a row. The miniature pairing that does something strange and wonderful when it all clicks.

When it works, they look like geniuses. When it doesn’t, they shrug, laugh, and say “worth a try.”

That’s Brainpan & Memory in a nutshell. They’re not consistent bruisers or strikers . They’re a bizarre act that, when played well, feels like dark magic, and when played badly, feels like amateur hour at the puppet theatre.

To wrap things up, Brainpan & Memory are one of the Morticians’ most thematic and mechanically unique contributions to Guild Ball. They’re creepy, flexible, and utterly disruptive. A perfect reflection of the guild’s obsession with control, manipulation, and unsettling the opposition.

On the pitch, they’re a dynamic duo, capable of controlling space, handling the ball, and generally being a nightmare to deal with. In the lore, they’re even worse: a lunatic and his living puppet, a reminder that in the Morticians’ world, you’re never more than a string away from being controlled.

If Obulus is the puppeteer, then Brainpan is the puppeteer’s understudy, and Memory is the puppet, dangling and dancing to someone else’s tune. And together? They’re the most disturbing comedy act Guild Ball has ever seen.

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